X2 generative adversarial network

Chenyang Tao*, Liqun Chen, Ricardo Henao, Jianfeng Feng, Lawrence Carin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

To assess the difference between real and synthetic data, Generative Adversarial Networks (GANs) are trained using a distribution discrepancy measure. Three widely employed measures are information-theoretic divergences, integral probability metrics, and Hilbert space discrepancy metrics. We elucidate the theoretical connections between these three popular GAN training criteria and propose a novel procedure, called x2-GAN, that is conceptually simple, stable at training and resistant to mode collapse. Our procedure naturally generalizes to address the problem of simultaneous matching of multiple distributions. Further, we propose a resampling strategy that significantly improves sample quality, by repurpos-ing the trained critic function via an importance weighting mechanism. Experiments show that the proposed procedure improves stability and convergence, and yields state-of-art results on a wide range of generative modeling tasks.

Original languageEnglish (US)
Title of host publication35th International Conference on Machine Learning, ICML 2018
EditorsAndreas Krause, Jennifer Dy
PublisherInternational Machine Learning Society (IMLS)
Pages7787-7796
Number of pages10
ISBN (Electronic)9781510867963
StatePublished - 2018
Externally publishedYes
Event35th International Conference on Machine Learning, ICML 2018 - Stockholm, Sweden
Duration: Jul 10 2018Jul 15 2018

Publication series

Name35th International Conference on Machine Learning, ICML 2018
Volume11

Conference

Conference35th International Conference on Machine Learning, ICML 2018
Country/TerritorySweden
CityStockholm
Period07/10/1807/15/18

Bibliographical note

Publisher Copyright:
© 2018 by the Authors All rights reserved.

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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