Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition

V. Krs, T. Hädrich, D. L. Michels, O. Deussen, S. Pirk, B. Benes

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input scene are converted into a volumetric data structure that efficiently tracks the mass and boundary of the resulting morphological changes. We use Smoothed Particle Hydrodynamics to simulate fluids and to track eroded material. Eroded material is converted to material particles and naturally deposits in locations such as sinks and corners. Once deposited, we convert material particles back into the volumetric representation.

Original languageEnglish (US)
Pages9-11
Number of pages3
DOIs
StatePublished - 2020
Event19th ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020, SCA 2020 - Virtual, Online
Duration: Oct 6 2020Oct 9 2020

Conference

Conference19th ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020, SCA 2020
CityVirtual, Online
Period10/6/2010/9/20

Bibliographical note

Publisher Copyright:
© 2020 The Author(s)

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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