VirtualizeMe: Real-time avatar creation for Tele-Immersion environments

Daniel Knoblauch, Pau Moreno Font, Falko Kuester

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.
Original languageEnglish (US)
Title of host publication2010 IEEE Virtual Reality Conference (VR)
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages279-280
Number of pages2
ISBN (Print)9781424462377
DOIs
StatePublished - Mar 2010
Externally publishedYes

Bibliographical note

KAUST Repository Item: Exported on 2020-10-01
Acknowledged KAUST grant number(s): US 2008-107
Acknowledgements: This publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST)
This publication acknowledges KAUST support, but has no KAUST affiliated authors.

Fingerprint

Dive into the research topics of 'VirtualizeMe: Real-time avatar creation for Tele-Immersion environments'. Together they form a unique fingerprint.

Cite this