Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos

Georges Younes, Rany Kahil, Mayssa Jallad, Daniel Asmar*, Imad Elhajj, George Turkiyyah, Howayda Al-Harithy

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    66 Scopus citations

    Abstract

    The conservation and valorization of our cultural heritage has become one of the priorities of the international community. Accordingly, many technological applications are being developed with a cultural object as the focal theme of interest. This paper presents a detailed account of the construction of a computerized model of the Roman Theater of Byblos, one of oldest continuously inhabited cities in the world. Central to the paper is a historical study, which yielded the formation of a hypothesis on the original shape and details of the theater, which today retains very little of its original structure. Another major part of the paper is the detailed description of the procedures for the creation of both a virtual and augmented reality application of the Roman theater.

    Original languageEnglish (US)
    Pages (from-to)1-9
    Number of pages9
    JournalDigital Applications in Archaeology and Cultural Heritage
    Volume5
    DOIs
    StatePublished - Jun 2017

    Bibliographical note

    Publisher Copyright:
    © 2017

    Keywords

    • Augmented reality
    • Byblos
    • Roman theater
    • Virtual reality

    ASJC Scopus subject areas

    • Archaeology
    • Anthropology
    • Archaeology
    • Computer Science Applications

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