Abstract
We present a framework for generating street networks and parcel layouts. Our goal is the generation of high-quality layouts that can be used for urban planning and virtual environments. We propose a solution based on hierarchical domain splitting using two splitting types: streamline-based splitting, which splits a region along one or multiple streamlines of a cross field, and template-based splitting, which warps pre-designed templates to a region and uses the interior geometry of the template as the splitting lines. We combine these two splitting approaches into a hierarchical framework, providing automatic and interactive tools to explore the design space.
Original language | English (US) |
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Pages (from-to) | 1-12 |
Number of pages | 12 |
Journal | ACM Transactions on Graphics |
Volume | 32 |
Issue number | 6 |
DOIs | |
State | Published - Nov 6 2013 |
Bibliographical note
KAUST Repository Item: Exported on 2020-10-01Acknowledgements: We are grateful to Helmut Pottmann for his many useful suggestions at various stages of the work; Mohamed Shalaby for valuable discussions, his help with Fig. 2 and the design of the garden templates; and the anonymous reviewers for their helpful comments. We thank Pascal Muller for providing the CityEngine results; Yoshihiro Kobayashi for the 3D rendering of the teaser image; Charlotte Rakhit for the video voiceover; Virginia Unkefer for carefully proofreading the paper; and John Peponis and Lars Hesselgren for discussions on urban planning and layout quality metrics. This project was funded by KAUST, NVIDIA, Google, and the National Science Foundation.