We present a 360° light field display to visualize 3D objects above the table-top screen, and provide a graspable and measurable virtual or augmented reality environment. The display is constructed by a spinning flat-plate deflected diffuser screen, a high-speed light field projector, and the user tracking and interaction components. A rearprojection light propagation is specially designed to reconstruct the light field. By calibrating this levitated light field to the physical dimension, and capturing user gestures, we enable multiple users mid-air interactions based on their virtual measurement perception.
|Original language||English (US)|
|Title of host publication||SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments|
|State||Published - Nov 28 2016|
Bibliographical noteKAUST Repository Item: Exported on 2022-06-28
Acknowledgements: This work was in part supported by National Basic Research Program of China, National Natural Science Foundation of China, as well as a Doctoral Fellowship from The University of British Columbia. The authors thank Mr. Xu Liang, and Visual Computing Center, KAUST, for providing fruitful support.
This publication acknowledges KAUST support, but has no KAUST affiliated authors.