Abstract
In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds. © 2010 Springer-Verlag Berlin Heidelberg.
Original language | English (US) |
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Title of host publication | Lecture Notes in Computer Science |
Publisher | Springer Nature |
Pages | 82-93 |
Number of pages | 12 |
ISBN (Print) | 9783642169571 |
DOIs | |
State | Published - 2010 |
Externally published | Yes |
Bibliographical note
KAUST Repository Item: Exported on 2020-10-01Acknowledged KAUST grant number(s): KUS-C1-016-04
Acknowledgements: This research supported in part by NSF awards CRI-0551685, CCF-0833199, CCF-0830753, IIS-096053, IIS-0917266, NSF/DNDO award 2008-DN-077-ARI018-02, by the DOE NNSA under the Predictive Science Academic Alliances Program by grantDE-FC52-08NA28616, by THECB NHARP award 000512-0097-2009, by Chevron, IBM, Intel, HP, Oracle/Sun and by King Abdullah University of Science and Technology (KAUST) Award KUS-C1-016-04.
This publication acknowledges KAUST support, but has no KAUST affiliated authors.