TY - GEN
T1 - Threshold-based TCP vegas over optical burst switched networks
AU - Shihada, Basem
AU - Zhang, Qiong
AU - Ho, Pin Han
PY - 2006
Y1 - 2006
N2 - Due to the bufferless nature of Optical Burst Switched network, contentions occur even at low traffic loads, leading to burst losses. Contention resolution schemes, such as burst retransmission and deflection, can reduce burst losses, especially at low traffic loads. However, both schemes result in additional packet delay for the packets in bursts that are retransmitted or deflected. The additional packet delay affects the performance of delay-based TCP implementations that rely on packet delay to estimate available bandwidth in networks and to detect network congestion state. In this paper, we discuss the issues of TCP Vegas over OBS networks and propose a threshold-based TCP Vegas version that is suitable for the characteristics of OBS networks. The threshold-based TCP Vegas are able to distinguish whether the increases in packet delay are due to network congestion, or due to burst contentions at low traffic loads. Our simulation results show that the threshold-based TCP Vegas has higher throughput for a TCP connection compared to TCP Vegas and the loss-based TCP implementations, such as TCP Sack.
AB - Due to the bufferless nature of Optical Burst Switched network, contentions occur even at low traffic loads, leading to burst losses. Contention resolution schemes, such as burst retransmission and deflection, can reduce burst losses, especially at low traffic loads. However, both schemes result in additional packet delay for the packets in bursts that are retransmitted or deflected. The additional packet delay affects the performance of delay-based TCP implementations that rely on packet delay to estimate available bandwidth in networks and to detect network congestion state. In this paper, we discuss the issues of TCP Vegas over OBS networks and propose a threshold-based TCP Vegas version that is suitable for the characteristics of OBS networks. The threshold-based TCP Vegas are able to distinguish whether the increases in packet delay are due to network congestion, or due to burst contentions at low traffic loads. Our simulation results show that the threshold-based TCP Vegas has higher throughput for a TCP connection compared to TCP Vegas and the loss-based TCP implementations, such as TCP Sack.
KW - Burst retransmission
KW - Deflection
KW - Optical burst switching
KW - TCP vegas
UR - http://www.scopus.com/inward/record.url?scp=40949157064&partnerID=8YFLogxK
U2 - 10.1109/ICCCN.2006.286256
DO - 10.1109/ICCCN.2006.286256
M3 - Conference contribution
AN - SCOPUS:40949157064
SN - 1424405726
SN - 9781424405725
T3 - Proceedings - International Conference on Computer Communications and Networks, ICCCN
SP - 119
EP - 124
BT - Proceedings - 15th International Conference on Computer Communications and Networks 2006, ICCCN 2006
T2 - 15th International Conference on Computer Communications and Networks 2006, ICCCN 2006
Y2 - 9 October 2006 through 11 October 2006
ER -