TY - JOUR
T1 - The future of the CAVE
AU - DeFanti, Thomas
AU - Acevedo-Feliz, Daniel
AU - Ainsworth, Richard
AU - Brown, Maxine
AU - Cutchin, Steven
AU - Dawe, Gregory
AU - Doerr, Kai-Uwe
AU - Johnson, Andrew
AU - Knox, Christopher
AU - Kooima, Robert
AU - Kuester, Falko
AU - Leigh, Jason
AU - Long, Lance
AU - Otto, Peter
AU - Petrovic, Vid
AU - Ponto, Kevin
AU - Prudhomme, Andrew
AU - Rao, Ramesh
AU - Renambot, Luc
AU - Sandin, Daniel
AU - Schulze, Jurgen
AU - Smarr, Larry
AU - Srinivasan, Madhusudhanan
AU - Weber, Philip
AU - Wickham, Gregory
N1 - KAUST Repository Item: Exported on 2020-10-01
PY - 2011/1/1
Y1 - 2011/1/1
N2 - The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting technology has improved so that current CAVEs are much brighter, at much higher resolution, and have dramatically improved graphics performance. However, rear-projection-based CAVEs typically must be housed in a 10 m-by-10 m-by-10 m room (allowing space behind the screen walls for the projectors), which limits their deployment to large spaces. The CAVE of the future will be made of tessellated panel displays, eliminating the projection distance, but the implementation of such displays is challenging. Early multi-tile, panel-based, virtual-reality displays have been designed, prototyped, and built for the King Abdullah University of Science and Technology (KAUST) in Saudi Arabia by researchers at the University of California, San Diego, and the University of Illinois at Chicago. New means of image generation and control are considered key contributions to the future viability of the CAVE as a virtual-reality device.
AB - The CAVE, a walk-in virtual reality environment typically consisting of 4–6 3 m-by-3 m sides of a room made of rear-projected screens, was first conceived and built in 1991. In the nearly two decades since its conception, the supporting technology has improved so that current CAVEs are much brighter, at much higher resolution, and have dramatically improved graphics performance. However, rear-projection-based CAVEs typically must be housed in a 10 m-by-10 m-by-10 m room (allowing space behind the screen walls for the projectors), which limits their deployment to large spaces. The CAVE of the future will be made of tessellated panel displays, eliminating the projection distance, but the implementation of such displays is challenging. Early multi-tile, panel-based, virtual-reality displays have been designed, prototyped, and built for the King Abdullah University of Science and Technology (KAUST) in Saudi Arabia by researchers at the University of California, San Diego, and the University of Illinois at Chicago. New means of image generation and control are considered key contributions to the future viability of the CAVE as a virtual-reality device.
UR - http://hdl.handle.net/10754/555796
UR - http://www.degruyter.com/view/j/eng.2011.1.issue-1/s13531-010-0002-5/s13531-010-0002-5.xml
UR - http://www.scopus.com/inward/record.url?scp=79960924268&partnerID=8YFLogxK
U2 - 10.2478/s13531-010-0002-5
DO - 10.2478/s13531-010-0002-5
M3 - Article
SN - 2391-5439
VL - 1
SP - 16
EP - 37
JO - Open Engineering
JF - Open Engineering
IS - 1
ER -