Abstract
Extensions to the texture-mapping support of the abstract graphics hardware pipeline and the OpenGL API are proposed to better support programmable shading, with a unified interface, on a variety of future graphics accelerator architectures. Our main proposals include better support for texture map coordinate generation and an abstract, programmable model for multitexturing. As motivation, we survey several interactive rendering algorithms that target important visual phenomena. With hardware implementation of programmable multitexturing support, implementations of these effects that currently take multiple passes can be rendered in one pass. The generality of our proposed extensions enable efficient implementation of a wide range of other interactive rendering algorithms. The intermediate level of abstraction of our API proposal enables high-level shader metaprogramming toolkits and relatively straightforward implementations, while hiding the details of multitexturing support that are currently fragmenting OpenGL into incompatible dialects.
Original language | English (US) |
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Title of host publication | Proceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware |
Editors | A. Kaufmann, W. Strasser, S. Molnar, B.-O. Schneider |
Publisher | The Eurographics Association |
Pages | 117-126 |
Number of pages | 10 |
ISBN (Electronic) | 1581131704, 9781581131703 |
State | Published - 1999 |
Event | 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, EGGH 1999 - Los Angeles, United States Duration: Aug 8 1999 → Aug 9 1999 |
Publication series
Name | Proceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware |
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Conference
Conference | 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, EGGH 1999 |
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Country/Territory | United States |
City | Los Angeles |
Period | 08/8/99 → 08/9/99 |
Bibliographical note
Publisher Copyright:© ACM 1999
Keywords
- BRDFs
- Hardware acceleration and interactive rendering
- Illumination
- OpenGL
- Shading languages
- Shadows
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Hardware and Architecture