Sketch-to-design: Context-based part assembly

Xiaohua Xie, Kai Xu, Niloy J. Mitra, Daniel Cohen-Or, Wenyong Gong, Qi Su, Baoquan Chen

Research output: Contribution to journalArticlepeer-review

70 Scopus citations

Abstract

Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre-learned part-based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections. Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via a design gallery interface. As a modeling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre-learned part-based contextual information to allow the user to quickly explore different combinations of parts.

Original languageEnglish (US)
Pages (from-to)233-245
Number of pages13
JournalComputer Graphics Forum
Volume32
Issue number8
DOIs
StatePublished - Dec 2013

Keywords

  • 1.3.5 [Computer Graphics]: Computational Geometry and Object Modelling - Constructive solid geometry
  • assembly-based modelling
  • context
  • interface design
  • sketch-based modelling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Sketch-to-design: Context-based part assembly'. Together they form a unique fingerprint.

Cite this