Abstract
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm computes the MAT, decomposes the axis into parts, then selectively removes a subset of these parts in order to reduce the complexity of the overall shape. The result is a simplified MAT that can be used for a variety of shape operations. In addition, a polygonal surface of the resulting shape can be directly generated from the filtered MAT using a robust surface reconstruction method. The algorithm presented is shown to have a number of advantages over other existing approaches.
Original language | English (US) |
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Pages | 481-488 |
Number of pages | 8 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | VIS 2003 PROCEEDINGS - Seattle, WA, United States Duration: Oct 19 2003 → Oct 24 2003 |
Other
Other | VIS 2003 PROCEEDINGS |
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Country/Territory | United States |
City | Seattle, WA |
Period | 10/19/03 → 10/24/03 |
Keywords
- Medial axis transform
- Shape simplification
- Topology preservation
ASJC Scopus subject areas
- Software
- General Computer Science
- General Engineering
- Computer Graphics and Computer-Aided Design