Abstract
In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to that function. It is also used to shade the generated bump map. The technique allows to infinitely zoom into the surface, because more (consistent) detail can be created on the fly. The shading of such a surface is consistent when displayed at different distances to the viewer (assuming that the surface structure is self-similar). The bump map generation and the shading algorithm can also be used separately.
Original language | English (US) |
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Pages | 109-114 |
Number of pages | 6 |
DOIs | |
State | Published - 2001 |
Externally published | Yes |
Event | 2001 Workshop on Graphics Hardware - Los Angeles, CA, United States Duration: Aug 12 2001 → Aug 13 2001 |
Other
Other | 2001 Workshop on Graphics Hardware |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 08/12/01 → 08/13/01 |
ASJC Scopus subject areas
- General Computer Science