TY - GEN
T1 - Multi-scale terrain texturing using generative adversarial networks
AU - Klein, Jonathan
AU - Hartmann, Stefan
AU - Weinmann, Michael
AU - Michels, Dominik L.
N1 - KAUST Repository Item: Exported on 2020-10-01
PY - 2018/7/5
Y1 - 2018/7/5
N2 - We propose a novel, automatic generation process
for detail maps that allows the reduction of tiling artifacts
in real-time terrain rendering. This is achieved by training a
generative adversarial network (GAN) with a single input texture
and subsequently using it to synthesize a huge texture spanning
the whole terrain. The low-frequency components of the GAN
output are extracted, down-scaled and combined with the highfrequency
components of the input texture during rendering. This
results in a terrain texture that is both highly detailed and nonrepetitive,
which eliminates the tiling artifacts without decreasing
overall image quality. The rendering is efficient regarding both
memory consumption and computational costs. Furthermore, it is
orthogonal to other techniques for terrain texture improvements
such as texture splatting and can directly be combined with them
AB - We propose a novel, automatic generation process
for detail maps that allows the reduction of tiling artifacts
in real-time terrain rendering. This is achieved by training a
generative adversarial network (GAN) with a single input texture
and subsequently using it to synthesize a huge texture spanning
the whole terrain. The low-frequency components of the GAN
output are extracted, down-scaled and combined with the highfrequency
components of the input texture during rendering. This
results in a terrain texture that is both highly detailed and nonrepetitive,
which eliminates the tiling artifacts without decreasing
overall image quality. The rendering is efficient regarding both
memory consumption and computational costs. Furthermore, it is
orthogonal to other techniques for terrain texture improvements
such as texture splatting and can directly be combined with them
UR - http://hdl.handle.net/10754/630080
UR - https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8402495
UR - http://www.scopus.com/inward/record.url?scp=85050010825&partnerID=8YFLogxK
U2 - 10.1109/IVCNZ.2017.8402495
DO - 10.1109/IVCNZ.2017.8402495
M3 - Conference contribution
SN - 9781538642764
SP - 1
EP - 6
BT - International Conference on Image and Vision Computing New Zealand
PB - Institute of Electrical and Electronics Engineers (IEEE)
ER -