Abstract
We present a new approach for stippling by recursively dividing a grayscale image into rectangles with equal amount of ink, then we use the resulting structure to generate novel line-based halftoning techniques. We present four different rendering styles which share the same underlying structure, two of which bear some similarity to Bosch-Kaplan's TSP Art and Inoue-Urahama's MST Halftoning. The technique we present is fast enough for real time interaction, and at least one of the four rendering styles is well-suited for maze construction.
Original language | English (US) |
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Title of host publication | NPAR 2014 - Proceedings of the Workshop on Non-Photorealistic Animation and Rendering - Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014 |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery |
Pages | 41-48 |
Number of pages | 8 |
ISBN (Electronic) | 9781450330206 |
DOIs | |
State | Published - Aug 8 2014 |
Event | Workshop on Non-Photorealistic Animation and Rendering, NPAR 2014 - 4th Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014 - Vancouver, Canada Duration: Aug 8 2014 → Aug 10 2014 |
Publication series
Name | NPAR Symposium on Non-Photorealistic Animation and Rendering |
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Volume | 2014-January |
Conference
Conference | Workshop on Non-Photorealistic Animation and Rendering, NPAR 2014 - 4th Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Expressive 2014 |
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Country/Territory | Canada |
City | Vancouver |
Period | 08/8/14 → 08/10/14 |
Bibliographical note
Publisher Copyright:© ACM 2014.
Keywords
- Halftoning
- Line art
- Maze
- Non-photorealistic rendering
- Stippling
ASJC Scopus subject areas
- Applied Mathematics
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Modeling and Simulation