Modeling 3D urban spaces using procedural and simulation-based techniques

Peter Wonka*, Daniel Aliaga, Pascal Müller, Carlos Vanegas

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Traditionally, modeling urban spaces has been a mostly manual task that consumes significant amounts of resources. With the growing requirements of quantity and quality in urban content, there is an imperative need for alternative solutions that allow for fast, semiautomatic urban modeling. This course explains new modeling techniques for urban environments as an important complement to traditional modeling software. It explains how to use procedural, image-based, and simulation-based techniques to efficiently create highly detailed three-dimensional urban models for computer games, movies, architecture, and urban planning. The course surveys five major topics: • Urban layouts and road modeling • Computational building design • Image-based modeling of facades and buildings • Urban simulation and visualization work • Procedural urban modeling in industry.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2011 Courses, SIGGRAPH'11
DOIs
StatePublished - 2011
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'11 - Vancouver, BC, Canada
Duration: Aug 7 2011Aug 11 2011

Publication series

NameACM SIGGRAPH 2011 Courses, SIGGRAPH'11

Other

OtherACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'11
Country/TerritoryCanada
CityVancouver, BC
Period08/7/1108/11/11

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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