Interactive visualization of complex real-world light sources

X. Granier, M. Goesele, W. Heidrich, H. P. Seidel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.

Original languageEnglish (US)
Title of host publicationProceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003
EditorsReinhard Klein, Jon Rokne, Wenping Wang
PublisherIEEE Computer Society
Pages59-66
Number of pages8
ISBN (Electronic)0769520286
DOIs
StatePublished - 2003
Externally publishedYes
Event11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada
Duration: Oct 8 2003Oct 10 2003

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
Volume2003-January
ISSN (Print)1550-4085

Other

Other11th Pacific Conference on Computer Graphics and Applications, PG 2003
Country/TerritoryCanada
CityCanmore
Period10/8/0310/10/03

Bibliographical note

Publisher Copyright:
© 2003 IEEE.

Keywords

  • Acceleration
  • Data visualization
  • Hardware
  • Image reconstruction
  • Light sources
  • Lighting
  • Optical feedback
  • Optical filters
  • Pipelines
  • Rendering (computer graphics)

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design
  • Modeling and Simulation

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