Abstract
Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
Original language | English (US) |
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Title of host publication | Proceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003 |
Editors | Reinhard Klein, Jon Rokne, Wenping Wang |
Publisher | IEEE Computer Society |
Pages | 59-66 |
Number of pages | 8 |
ISBN (Electronic) | 0769520286 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | 11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada Duration: Oct 8 2003 → Oct 10 2003 |
Publication series
Name | Proceedings - Pacific Conference on Computer Graphics and Applications |
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Volume | 2003-January |
ISSN (Print) | 1550-4085 |
Other
Other | 11th Pacific Conference on Computer Graphics and Applications, PG 2003 |
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Country/Territory | Canada |
City | Canmore |
Period | 10/8/03 → 10/10/03 |
Bibliographical note
Publisher Copyright:© 2003 IEEE.
Keywords
- Acceleration
- Data visualization
- Hardware
- Image reconstruction
- Light sources
- Lighting
- Optical feedback
- Optical filters
- Pipelines
- Rendering (computer graphics)
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
- Modeling and Simulation