Abstract
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approximation to summation rendering which produces superior visualizations. In this paper we will show how maximum projection rendering with additional depth cues can be implemented using simple affine transformations in object space. This technique can be used together with 3D graphics libraries and standard graphics hardware, thus allowing interactive manipulations of the volume data. The algorithm presented in this paper allows for a wide range of tradeoffs between interactivity and image quality.
Original language | English (US) |
---|---|
Pages | 11-18 |
Number of pages | 8 |
State | Published - 1995 |
Externally published | Yes |
Event | Proceedings of the 1995 6th Annual IEEE Conference on Visualization - Atlanta, GA, USA Duration: Oct 29 1995 → … |
Other
Other | Proceedings of the 1995 6th Annual IEEE Conference on Visualization |
---|---|
City | Atlanta, GA, USA |
Period | 10/29/95 → … |
ASJC Scopus subject areas
- Software
- General Computer Science
- General Engineering
- Computer Graphics and Computer-Aided Design