Interactive geometry decals

Jens Schneider, Joachim Georgii, Rüdiger Westermann

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Scopus citations

    Abstract

    We present a novel real-time method for geometric displacement mapping on arbitrary 2-manifold triangle meshes. It is independent of the surface resolution and allows very fine geometric details to be added. We first compute a local surface parameterization using barycentric particle tracing and a constrained mass-spring system. This system satisfies the hard constraint of keeping all mass points on the surface. We propose a novel, entangled spring topology that is regularly 6-connected and has a chromatic number of 2. Therefore, the system can be efficiently solved on the GPU using a Gauss-Seidel solver. To render the displaced surface, we introduce a new GPU technique to cut out a surface patch at sub-pixel precision. The displacement mesh is then smoothly blended into the resulting opening. We show that our method overcomes common problems of displacement mapping such as limited resolution of the base surface and the need for a low-distortion global parameterization.

    Original languageEnglish (US)
    Title of host publicationVMV 2009 - Proceedings of the Vision, Modeling, and Visualization Workshop 2009
    Pages197-204
    Number of pages8
    StatePublished - 2009
    Event14th International Conference on Vision, Modeling, and Visualization, VMV 2009 - Braunschweig, Germany
    Duration: Nov 16 2009Nov 18 2009

    Publication series

    NameVMV 2009 - Proceedings of the Vision, Modeling, and Visualization Workshop 2009

    Other

    Other14th International Conference on Vision, Modeling, and Visualization, VMV 2009
    Country/TerritoryGermany
    CityBraunschweig
    Period11/16/0911/18/09

    ASJC Scopus subject areas

    • Computer Vision and Pattern Recognition
    • Modeling and Simulation

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