Abstract
Animation has evolved over the years - from the early days of 2D animation to the present technology of using GPU-based shader programs for providing complex, photorealistic lighting. One thing has, however, remained constant - a geometrical model has been considered essential in computer animation. In this paper, we propose an alternative. An image-based framework is presented for creating arbitrary motions of an object using only captured images of the object; no geometry of the object or the environment is provided by the user. Photorealism is an immediate side effect as a consequence. Specifically we preprocess a set of images of a static object under a set of carefully chosen lighting configurations. Now given an arbitrary environment in the form of images again, and any arbitrary three-dimensional path that the object is desired to move, our algorithm creates a motion sequence of the object - realistically composed in the new environment.
Original language | English (US) |
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Title of host publication | 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2011 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings |
Pages | 57-64 |
Number of pages | 8 |
State | Published - 2011 |
Externally published | Yes |
Event | 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2011 - Plzen, Czech Republic Duration: Jan 31 2011 → Feb 3 2011 |
Other
Other | 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2011 |
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Country/Territory | Czech Republic |
City | Plzen |
Period | 01/31/11 → 02/3/11 |
Keywords
- Animation
- Image-based relighting
- Image-based rendering
- Virtual and augmented reality
- Visual hull
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition