HuMoRS: Huge models mobile rendering system

Marcos Balsa Rodríguez, Marco Agus, Fabio Marton, Enrico Gobbetti

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations


We present HuMoRS, a networked 3D graphics system for interactively streaming and exploring massive 3D mesh models on mobile devices. The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touch-enabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting.

Original languageEnglish (US)
Title of host publicationProceedings of the 19th International ACM Conference on 3D Web Technologies, Web3D 2014
PublisherAssociation for Computing Machinery
Number of pages9
ISBN (Print)9781450330152
StatePublished - 2014
Externally publishedYes
Event19th International ACM Conference on 3D Web Technologies, Web3D 2014 - Vancouver, BC, Canada
Duration: Aug 8 2014Aug 10 2014


Other19th International ACM Conference on 3D Web Technologies, Web3D 2014
CityVancouver, BC


  • camera control
  • cultural heritage
  • massive models
  • mobile graphics

ASJC Scopus subject areas

  • Computer Networks and Communications


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