High resolution passive facial performance capture

Derek Bradley*, Wolfgang Heidrich, Tiberiu Popa, Alla Sheffer

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

193 Scopus citations

Abstract

We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no active lighting. We obtain initial geometry using multi-view stereo, and then use a novel approach for automatically tracking texture detail across the frames. As a result, we obtain a high-resolution sequence of compatibly triangulated and parameterized meshes. The resulting sequence can be rendered with dynamically captured textures, while also consistently applying texture changes such as virtual makeup.

Original languageEnglish (US)
Article number41
JournalACM transactions on graphics
Volume29
Issue number4
DOIs
StatePublished - 2010
Externally publishedYes

Keywords

  • Face reconstruction
  • Markerless motion capture
  • Performance capture

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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