@inproceedings{b0b1715a64944f368018dd04fb659581,
title = "GPU-based real-time discrete euclidean distance transforms with precise error bounds",
abstract = "We present a discrete distance transform in style of the vector propagation algorithm by Danielsson. Like other vector propagation algorithms, the proposed method is close to exact, i.e., the error can be strictly bounded from above and is significantly smaller than one pixel. Our contribution is that the algorithm runs entirely on consumer class graphics hardware, thereby achieving a throughput of up to 96 Mpixels/s. This allows the proposed method to be used in a wide range of applications that rely both on high speed and high quality.",
keywords = "Discrete euclidean distance transform, Graphics processing unit, SIMD-parallelism",
author = "Jens Schneider and Martin Kraus and R{\"u}diger Westermann",
year = "2009",
language = "English (US)",
isbn = "9789898111692",
series = "VISAPP 2009 - Proceedings of the 4th International Conference on Computer Vision Theory and Applications",
pages = "435--442",
booktitle = "VISAPP 2009 - Proceedings of the 4th International Conference on Computer Vision Theory and Applications",
note = "4th International Conference on Computer Vision Theory and Applications, VISAPP 2009 ; Conference date: 05-02-2009 Through 08-02-2009",
}