Fast primitive distribution for illustration

Adrian Secord*, Wolfgang Heidrich, Lisa Streit

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

55 Scopus citations

Abstract

In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image, It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles.

Original languageEnglish (US)
Title of host publicationEurographics Workshop on Rendering
EditorsS. Gibson, P. Debevec, S.N. Spencer
Pages215-226
Number of pages12
StatePublished - 2002
Externally publishedYes
Event13th Eurographics Workshop on Rendering - Pisa, Italy
Duration: Jun 26 2002Jun 28 2002

Publication series

NameEurographics Workshop on Rendering

Other

Other13th Eurographics Workshop on Rendering
Country/TerritoryItaly
CityPisa
Period06/26/0206/28/02

ASJC Scopus subject areas

  • General Engineering

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