Abstract
In VR/AR design scenarios, high-functionality with versatile interaction is expected. This paper presents and evaluates a robust 3D interactive approach for creating performance animation using a low-cost motion capture device. Our approach effectively combines hand motion capture, interactive locomotion control, and user-editing animation editing, providing design inspiration for various consumer-level VR/AR applications.
Original language | English (US) |
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Pages | 251-254 |
Number of pages | 4 |
DOIs | |
State | Published - 2016 |
Event | 54th Annual SID Symposium, Seminar, and Exhibition 2016, Display Week 2016 - San Francisco, United States Duration: May 22 2016 → May 27 2016 |
Conference
Conference | 54th Annual SID Symposium, Seminar, and Exhibition 2016, Display Week 2016 |
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Country/Territory | United States |
City | San Francisco |
Period | 05/22/16 → 05/27/16 |
Bibliographical note
Publisher Copyright:© 2016 SID.
Keywords
- 3D interaction
- Input interface
- Performance animation
- VR/AR
ASJC Scopus subject areas
- General Engineering