Efficient light transport using precomputed visibility

Katja Daubert*, Jan Kautz, Hans Peter Seidel, Wolfgang Heidrich, Jean Michel Dischler

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

6 Scopus citations


A method that precomputes, stores, and reuses visibility information for light transport in general parametric surfaces, triangle meshes was described. A different approach was taken in which visibility information stored in a regular fashion that allowed for constant time lookups was directly used. The approach's performance was demonstrated by applying it to the computation of bidirectional reflectance distribution functions (BRDF), bidirectional texture functions (BTF), light fields and near-interactive volume lighting.

Original languageEnglish (US)
Pages (from-to)28-37
Number of pages10
JournalIEEE Computer Graphics and Applications
Issue number3
StatePublished - May 2003
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'Efficient light transport using precomputed visibility'. Together they form a unique fingerprint.

Cite this