@inproceedings{0eaed7e3368c45bd85a764102abeccf7,
title = "Direct volume deformation",
abstract = "This paper presents an integrated approach for interactive direct volume deformation and simultaneous visualization. The fundamental requirement is that interactive performance without pre-processing must be achieved for large volume data, where at any time up to one million elements participate in a deformation that is applied interactively by picking and dragging in the 3D view. Current physically-based approaches are still one or two orders of magnitude away from this goal. In contrast, our approach extends the non-physical ChainMail algorithm and combines it with on-the-fly resampling and GPU ray-casting. Special transfer functions assign material properties depending on volume density. The affected subvolume is deformed and resampled onto a rectilinear grid on the CPU, and updates the volume on the GPU where it is rendered using ray-casting. While the deformation is already being displayed, its quality is simultaneously refined via an iterative relaxation procedure executed in a parallel thread.",
keywords = "Deformation, Resampling, Volumerendering",
author = "Florian Schulze and Katja B{\"u}hler and Markus Hadwiger",
year = "2008",
doi = "10.1007/978-3-540-89682-1_5",
language = "English (US)",
isbn = "3540896813",
series = "Communications in Computer and Information Science",
pages = "59--72",
booktitle = "Computer Vision and Computer Graphics",
note = "International Joint Conference on Computer Vision and Computer Graphics: Theory and Applications, VISIGRAPP 2007 ; Conference date: 08-03-2007 Through 11-03-2007",
}