Designing triangle meshes with controlled roughness

Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist, Daniel Häseker, Majid Hojjat, Christian Müller, Helmut Pottmann

Research output: Contribution to journalArticlepeer-review

Abstract

Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles.

Original languageEnglish (US)
Article number166
JournalACM transactions on graphics
Volume43
Issue number6
DOIs
StatePublished - Dec 19 2024

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s).

Keywords

  • computational design
  • discrete differential geometry
  • mesh optimization
  • smoothness
  • triangle mesh

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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