We propose new connectivity editing operations for quadrilateral meshes with the unique ability to explicitly control the location, orientation, type, and number of the irregular vertices (valence not equal to four) in the mesh while preserving sharp edges. We provide theoretical analysis on what editing operations are possible and impossible and introduce three fundamental operations to move and re-orient a pair of irregular vertices. We argue that our editing operations are fundamental, because they only change the quad mesh in the smallest possible region and involve the fewest irregular vertices (i.e., two). The irregular vertex movement operations are supplemented by operations for the splitting, merging, canceling, and aligning of irregular vertices. We explain how the proposed highlevel operations are realized through graph-level editing operations such as quad collapses, edge flips, and edge splits. The utility of these mesh editing operations are demonstrated by improving the connectivity of quad meshes generated from state-of-art quadrangulation techniques. © 2011 ACM.
|Original language||English (US)|
|Journal||Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11|
|State||Published - Nov 30 2011|
Bibliographical noteKAUST Repository Item: Exported on 2020-10-01
Acknowledgements: We would like to thank Alla Sheffer, David Bommes, and the anonymous reviewers for insightful comments. We thank David Bommes [Bommes et al. 2011], Muyang Zhang [Zhang et al. 2010], and Marco Tarini [Tarini et al. 2010] for providing datasets. This research has been funded by NSF (IIS-0915990, CCF-0643822, CCF-0830808, and IIS-0917308).
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design