Abstract
We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
Original language | English (US) |
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Pages (from-to) | 43-52 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 32 |
Issue number | 5 |
DOIs | |
State | Published - Aug 19 2013 |
Bibliographical note
KAUST Repository Item: Exported on 2020-10-01Acknowledgements: We thank Helmut Pottmann for the proof of the discrete Gauss Bonnet theorem, Xiang Sun and Caigui Jiang for helping with the geometric optimizations, Alexander Schiftner, Yu-Kun Lai, Martin Marinov, and Dong-ming Yan for providing datasets, Yoshihiro Kobayashi and Christopher Grasso for the renderings, Virginia Unkefer for the proofreading, and the anonymous reviewers for their insightful comments. This work was supported by the National Science Foundation and KAUST.
ASJC Scopus subject areas
- Computer Networks and Communications