Abstract
We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design.
Original language | English (US) |
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Pages | 43-52 |
Number of pages | 10 |
DOIs | |
State | Published - Jul 3 2013 |
Event | 11th Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, SGP 2013 - Genova, Italy Duration: Jul 3 2013 → Jul 5 2013 |
Other
Other | 11th Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, SGP 2013 |
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Country/Territory | Italy |
City | Genova |
Period | 07/3/13 → 07/5/13 |
Bibliographical note
Publisher Copyright:Copyright 2013 The Author(s).
Keywords
- Categories and Subject Descriptors (according to ACM CCS)
- Computational Geometry and Object Modeling/Geometric algorithms, languages, and systems
- I.3.5 [Computer Graphics]
ASJC Scopus subject areas
- Geometry and Topology
- Modeling and Simulation