TY - GEN
T1 - Combined surface and volumetric occlusion shading
AU - Schott, Matthias O.
AU - Martin, Tobias
AU - Grosset, A. V Pascal
AU - Brownlee, Carson
AU - Hollt, Thomas
AU - Brown, Benjamin P.
AU - Smith, Sean T.
AU - Hansen, Charles D.
N1 - KAUST Repository Item: Exported on 2020-10-01
PY - 2012/2
Y1 - 2012/2
N2 - In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.
AB - In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.
UR - http://hdl.handle.net/10754/564522
UR - http://ieeexplore.ieee.org/document/6183588/
UR - http://www.scopus.com/inward/record.url?scp=84860665930&partnerID=8YFLogxK
U2 - 10.1109/PacificVis.2012.6183588
DO - 10.1109/PacificVis.2012.6183588
M3 - Conference contribution
SN - 9781467308649
SP - 169
EP - 176
BT - 2012 IEEE Pacific Visualization Symposium
PB - Institute of Electrical and Electronics Engineers (IEEE)
ER -