Abstract
Checkerboard patterns with black rectangles can be derived from quad meshes with orthogonal diagonals. First, we present an initial theoretical analysis of these quad meshes. The analysis reveals many possible applications in geometry processing and also motivates the numerical optimization for aesthetic and functional checkerboard pattern design. Second, we describe an optimization algorithm that transforms initial 2D and 3D quad meshes into quad meshes with orthogonal diagonals. Third, we present a 2D checkerboard pattern design framework based on integer programming inspired by the logo design of the 2020 Olympic games. Our results show a variety of 2D and 3D checkerboard patterns that can be derived from 2D or 3D quad meshes with orthogonal diagonals.
Original language | English (US) |
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Pages (from-to) | 1-13 |
Number of pages | 13 |
Journal | ACM Transactions on Graphics |
Volume | 38 |
Issue number | 6 |
DOIs | |
State | Published - Nov 8 2019 |
Bibliographical note
KAUST Repository Item: Exported on 2020-10-01Acknowledged KAUST grant number(s): CRG2018-3730
Acknowledgements: This research was supported by the KAUST Office of Sponsored Research under contract no. OSR-CRG2018-3730. We thank Alexander Bobenko and Mikhail Skopenkov for pointing out connections of our work to discrete complex analysis and Martin Reis for the
architectural rendering. The algorithm extension in Section 4 was proposed by an anonymous reviewer who realized the problems of
the basic algorithm applied to difficult input meshes.