Abstract
This article describes an improvement to the stackless linear bounding volume hierarchy (SLBVH) presented in [Murguia et al. 11], which is a new way for traversing and constructing a linear bounding volume hierarchy (LBVH). The SLBVH enables dynamic scenes relying on a fast construction algorithm while maintaining traversal performance for real-time ray tracing. Furthermore, a naive Monte Carlo algorithm allows the framework to produce high-quality global illumination effects.
Original language | English (US) |
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Title of host publication | GPU Pro4 |
Subtitle of host publication | Advanced Rendering Techniques |
Publisher | CRC Press |
Pages | 319-336 |
Number of pages | 18 |
ISBN (Electronic) | 9781466567443 |
ISBN (Print) | 9781466567436 |
DOIs | |
State | Published - Jan 1 2013 |
Bibliographical note
Publisher Copyright:© 2013 by Taylor and Francis Group, LLC.
ASJC Scopus subject areas
- General Computer Science