Automatized summarization of multiplayer games

Peter Mindek, Ladislav Čmolík, Ivan Viola, Eduard Gröller, Stefan Bruckner

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations


We present a novel method for creating automatized gameplay dramatization of multiplayer video games. The dramatization serves as a visual form of guidance through dynamic 3D scenes with multiple foci, typical for such games. Our goal is to convey interesting aspects of the gameplay by animated sequences creating a summary of events which occurred during the game. Our technique is based on processing many cameras, which we refer to as a flock of cameras, and events captured during the gameplay, which we organize into a so-called event graph. Each camera has a lifespan with a certain time interval and its parameters such as position or look-up vector are changing over time. Additionally, during its lifespan each camera is assigned an importance function, which is dependent on the significance of the structures that are being captured by the camera. The images captured by the cameras are composed into a single continuous video using a set of operators based on cinematographic effects. The sequence of operators is selected by traversing the event graph and looking for specific patterns corresponding to the respective operators. In this way, a large number of cameras can be processed to generate an informative visual story presenting the gameplay. Our compositing approach supports insets of camera views to account for several important cameras simultaneously. Additionally, we create seamless transitions between individual selected camera views in order to preserve temporal continuity, which helps the user to follow the virtual story of the gameplay.

Original languageEnglish (US)
Title of host publicationProceedings - SCCG 2015
Subtitle of host publication31st Spring Conference on Computer Graphics
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Number of pages8
ISBN (Electronic)9781450336932
StatePublished - Apr 22 2015
Externally publishedYes
Event31st Spring Conference on Computer Graphics, SCCG 2015 - Smolenice, Slovakia
Duration: Apr 22 2015Apr 24 2015

Publication series

NameProceedings - SCCG 2015: 31st Spring Conference on Computer Graphics


Conference31st Spring Conference on Computer Graphics, SCCG 2015

Bibliographical note

Publisher Copyright:
© 2015 ACM.


  • Animation
  • Game visualization
  • Storytelling

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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