Automated texture registration and stitching for real world models

H. P.A. Lensch, W. Heidrich, H. P. Seidel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

93 Scopus citations

Abstract

A system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D model. Within this process the camera position, direction and field of view must be determined for each of the images. For this registration, which aligns a 2D image to a 3D model we present an efficient hardware-accelerated silhouette-based algorithm working on different image resolutions that accurately registers each image without any user interaction. Besides the silhouettes, the given texture information can be used to improve accuracy by comparing one stitched texture to already registered images resulting in a global multi-view optimization. After the 3D-2D registration for each part of the 3D model's surface the view is determined which provides the best available texture. Textures are blended at the borders of regions assigned to different views.

Original languageEnglish (US)
Title of host publicationProceedings - 8th Pacific Conference on Computer Graphics and Applications, PG 2000
EditorsBrian A. Barsky, Yoshihisa Shinagawa, Wenping Wang
PublisherIEEE Computer Society
Pages317-326 and 452
ISBN (Electronic)0769508685
DOIs
StatePublished - 2000
Externally publishedYes
Event8th Pacific Conference on Computer Graphics and Applications, PG 2000 - Hong Kong, China
Duration: Oct 3 2000Oct 5 2000

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
Volume2000-January
ISSN (Print)1550-4085

Other

Other8th Pacific Conference on Computer Graphics and Applications, PG 2000
Country/TerritoryChina
CityHong Kong
Period10/3/0010/5/00

Bibliographical note

Publisher Copyright:
© 2000 IEEE.

Keywords

  • Acceleration
  • Cameras
  • Image resolution
  • Image sensors
  • Information geometry
  • Lighting control
  • Rough surfaces
  • Solid modeling
  • Surface roughness
  • Surface texture

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design
  • Modeling and Simulation

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