Artificial curiosity with planning for autonomous perceptual and cognitive development

Matthew Luciw, Vincent Graziano, Mark Ring, Jürgen Schmidhuber

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Scopus citations

Abstract

Autonomous agents that learn from reward on high-dimensional visual observations must learn to simplify the raw observations in both space (i.e., dimensionality reduction) and time (i.e., prediction), so that reinforcement learning becomes tractable and effective. Training the spatial and temporal models requires an appropriate sampling scheme, which cannot be hard-coded if the algorithm is to be general. Intrinsic rewards are associated with samples that best improve the agent's model of the world. Yet the dynamic nature of an intrinsic reward signal presents a major obstacle to successfully realizing an efficient curiosity-drive. TD-based incremental reinforcement learning approaches fail to adapt quickly enough to effectively exploit the curiosity signal. In this paper, a novel artificial curiosity system with planning is implemented, based on developmental or continual learning principles. Least-squares policy iteration is used with an agent's internal forward model, to efficiently assign values for maximizing combined external and intrinsic reward. The properties of this system are illustrated in a high-dimensional, noisy, visual environment that requires the agent to explore. With no useful external value information early on, the self-generated intrinsic values lead to actions that improve both its spatial (perceptual) and temporal (cognitive) models. Curiosity also leads it to learn how it could act to maximize external reward. © 2011 IEEE.
Original languageEnglish (US)
Title of host publication2011 IEEE International Conference on Development and Learning, ICDL 2011
DOIs
StatePublished - Nov 1 2011
Externally publishedYes

Bibliographical note

Generated from Scopus record by KAUST IRTS on 2022-09-14

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