An experiment in automatic game design

Julian Togelius, Jürgen Schmidhuber

Research output: Chapter in Book/Report/Conference proceedingConference contribution

187 Scopus citations

Abstract

This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment. ©2008 IEEE.
Original languageEnglish (US)
Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Pages111-118
Number of pages8
DOIs
StatePublished - Dec 1 2008
Externally publishedYes

Bibliographical note

Generated from Scopus record by KAUST IRTS on 2022-09-14

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