TY - GEN
T1 - An experiment in automatic game design
AU - Togelius, Julian
AU - Schmidhuber, Jürgen
N1 - Generated from Scopus record by KAUST IRTS on 2022-09-14
PY - 2008/12/1
Y1 - 2008/12/1
N2 - This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment. ©2008 IEEE.
AB - This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment. ©2008 IEEE.
UR - http://ieeexplore.ieee.org/document/5035629/
UR - http://www.scopus.com/inward/record.url?scp=70349295737&partnerID=8YFLogxK
U2 - 10.1109/CIG.2008.5035629
DO - 10.1109/CIG.2008.5035629
M3 - Conference contribution
SN - 9781424429745
SP - 111
EP - 118
BT - 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
ER -