Accurate light source acquisition and rendering

Michael Goesele*, Xavier Granier, Wolfgang Heidrich, Hans Peter Seidel

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

9 Scopus citations

Abstract

Realistic image synthesis requires both complex and realistic models of real-world light sources and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline for dealing with complex light sources from acquisition to global illumination rendering. We carefully design optical filters to guarantee high precision measurements of real-world light sources. We discuss two practically feasible setups that allow us to measure light sources with different characteristics. Finally, we introduce an efficient importance sampling algorithm for our representation that can be used, for example, in conjunction with Photon Maps.

Original languageEnglish (US)
Pages (from-to)621-629
Number of pages9
JournalACM transactions on graphics
Volume22
Issue number3
DOIs
StatePublished - Jul 2003
Externally publishedYes
EventACM SIGGRAPH 2003 - San Diego, CA, United States
Duration: Jul 27 2003Jul 31 2003

Keywords

  • Modeling - Light Sources
  • Modeling - Object Scanning/Acquisition
  • Modeling - Physically-based Modelling
  • Rendering - Global Illumination
  • Rendering - Image-based Rendering
  • Rendering - Raytracing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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