Abstract
Realistic image synthesis requires both complex and realistic models of real-world light sources and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline for dealing with complex light sources from acquisition to global illumination rendering. We carefully design optical filters to guarantee high precision measurements of real-world light sources. We discuss two practically feasible setups that allow us to measure light sources with different characteristics. Finally, we introduce an efficient importance sampling algorithm for our representation that can be used, for example, in conjunction with Photon Maps.
Original language | English (US) |
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Pages (from-to) | 621-629 |
Number of pages | 9 |
Journal | ACM transactions on graphics |
Volume | 22 |
Issue number | 3 |
DOIs | |
State | Published - Jul 2003 |
Externally published | Yes |
Event | ACM SIGGRAPH 2003 - San Diego, CA, United States Duration: Jul 27 2003 → Jul 31 2003 |
Keywords
- Modeling - Light Sources
- Modeling - Object Scanning/Acquisition
- Modeling - Physically-based Modelling
- Rendering - Global Illumination
- Rendering - Image-based Rendering
- Rendering - Raytracing
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design