A Tangible Interface for High-Level Direction of Multiple Animated Characters

Ronald A. Metoyer*, Lanyue Xu, Madhusudhanan Srinivasan

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

7 Scopus citations

Abstract

Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often complex and ill-suited to non-experts. We present a tangible interface for basic character manipulation on planar surfaces. In particular, we focus on interface aspects specific to 2D gross character animation such as path and timing specification. Our approach allows for character manipulation and high-level motion specification through a natural metaphor - the figurine. We present an example interface for designing and visualizing strategy in the sport of American football and discuss usability studies of this interface.

Original languageEnglish (US)
Pages (from-to)167-176
Number of pages10
JournalProceedings - Graphics Interface
StatePublished - 2003
Externally publishedYes
EventProceedings - Graphics Interface 2003 - Halifax, NS., Canada
Duration: Jun 11 2003Jun 13 2003

Keywords

  • Animation
  • Tangible interfaces

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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