Abstract
Many natural objects, and in particular layered materials, have non-linear reflection behavior along the wavelengths. An accurate representation of phenomena such as interference and color dispersion generally requires a fine spectral representation of light instead of the commonly used RGB components. In this article, we introduce and experiment with a general approach to create similar and convincing effects, with a simple RGB BRDF model. We present a model for both specular and diffuse reflection, and implement them into software and hardware accelerated rendering process.
Original language | English (US) |
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Pages (from-to) | 171-184 |
Number of pages | 14 |
Journal | Graphical Models |
Volume | 65 |
Issue number | 4 |
DOIs | |
State | Published - Jul 2003 |
Externally published | Yes |
Keywords
- BRDF
- Color dispersion
- Interference
- Reflection model
- Spectral effects
ASJC Scopus subject areas
- Software
- Modeling and Simulation
- Geometry and Topology
- Computer Graphics and Computer-Aided Design