Abstract
In this paper, we present a method for computing the Probability of Conflict, PC, using a fast Monte Carlo implementation. Often, Monte Carlo simulations are associated with off-line analysis or verification, and are thought of as too slow for real-time usage. However, we describe an implementation that allows for fast computation and can be used in certain on-line applications. Examples are given for aircraft and automobile conflict detection. Both pseudo-code and Matlab code are provided to help explain and disseminate the approach.
Original language | English (US) |
---|---|
Title of host publication | Collection of Technical Papers - AIAA Guidance, Navigation, and Control Conference |
Publisher | American Institute of Aeronautics and Astronautics [email protected] |
Pages | 617-636 |
Number of pages | 20 |
ISBN (Print) | 1563476703 |
DOIs | |
State | Published - Jan 1 2004 |
Externally published | Yes |