Abstract
A novel and efficient quasi-Monte Carlo method for computing the area of a point-sampled surface with associated surface normal for each point is presented. Our method operates directly on the point cloud without any surface reconstruction procedure. Using the Cauchy-Crofton formula, the area of the point-sampled surface is calculated by counting the number of intersection points between the point cloud and a set of uniformly distributed lines generated with low-discrepancy sequences. Based on a clustering technique, we also propose an effective algorithm for computing the intersection points of a line with the point-sampled surface. By testing on a number of point-based models, experiments suggest that our method is more robust and more efficient than those conventional approaches based on surface reconstruction.
Original language | English (US) |
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Pages (from-to) | 55-68 |
Number of pages | 14 |
Journal | CAD Computer Aided Design |
Volume | 38 |
Issue number | 1 |
DOIs | |
State | Published - Jan 2006 |
Keywords
- Area
- Intersection
- Point-sampled surfaces
- Quasi-Monte Carlo methods
ASJC Scopus subject areas
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
- Industrial and Manufacturing Engineering