The anatomical atlas has been at the intersection of science and art for centuries. With certain adaptations, the computer graphics artist's workflow and tools are practical for building high-quality atlases, essential to biological and medical research. Using this workflow, researchers built an atlas of the mouse limb musculoskeletal system © 2012 IEEE.
|Original language||English (US)|
|Number of pages||11|
|Journal||IEEE Computer Graphics and Applications|
|State||Published - Sep 2012|
Bibliographical noteKAUST Repository Item: Exported on 2021-07-02
Acknowledgements: Yong Wan and A. Kelsey Lewis contributed equally to this work. This research is supported by King Abdullah University of Science and Technology award KUS-C1-016-04; the US Department of Energy Scientific Discovery through Advanced Computing Visualization and Analytics Center for Enabling Technologies and Institute of Scalable Data Management, Analysis, and Visualization; US National Science Foundation grant OCI-0906379; and US National Institutes of Health grants NIH-1R01GM098151-01 and R01HD053728 NICHD. We thank Ronen Schweitzer of Oregon Health & Science University for the Scx-GFP mice; Chris Rodesch, director of the University of Utah’s Fluorescence Microscopy Facility; Chems Touati of the University of Utah’s Scientific Computing and Imaging Institute for making the demo video; and student participants Hongyuan Li and Damean Lyon.
This publication acknowledges KAUST support, but has no KAUST affiliated authors.
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design